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See Flame-freezing Charm.
See Pepper Breath Hex.
See Hair-Loss Curse.
See Bombardment Charm.
See Singing Jinx.
See Extension Charm.
See Hair-thickening Charm.
See Saint Enoch's Blessing.
See Seize-and-Pull Charm.
Incantation: Volvalimo.
Effect: Causes the target object to cartwheel across a surface (or in the air, if levitated).
Variability: Cartwheeling/rotation can be in any direction.
Source: Hogwarts is Here.
Incantation: Clango.
Effect: When an unauthorized person crosses the perimeter of the affected area, an alarm is sounded.
Variability: The sound of the alarm may be a high-pitched scream, a buzzer, or anything else that the caster desires. The alarm may be triggerable only during certain times. Authorized persons may be defined as certain individuals present while the spell was cast, anyone who carries a particular object, etc.
Other information: It is not out of the question for just a couple of wixes to cover an entire village in short order. The spell's duration is usually measured in hours rather than minutes,
Source(s): Canon, with an incantation from Witchcraft & Wizardry.
See Hidden Homes Charm.
Incantation: Exultus. Taught in: 3rd Year Charms (5th Year Charms, in 1988-89).
Effect: Produces mild euphoria in the target.
Variability: Other positive feelings be produced: comfort, contentment, elation, security, etc.
Miscasting: May inspire fits of hysterical laughter, which may, in extreme cases, last for hours. May result in unusual or detrimental side effects when used in extreme situations, e.g. causing someone to feel very happy while they experience great pain from a broken leg.
Other information: Most effective when the caster feels what they intend to confer upon the target, but the spell must at least be incanted with a tone of "pep and joy." If the target resists, then the spell may fail or have unintended results.
Source(s): Canon, with some elaboration, including from before the door of hell lamps burned, by slashmarks, Hogwarts is Here, and Witchcraft & Wizardry, and an incantation from W&W.
A.K.A. Box Blasting Charm.
Incantation: Cistem Aperio, Cistem being derived from the Latin cistam , meaning “basket,” and Aperio meaning “open, uncover, lay bare, reveal, or make clear.” Light: White. Taught in: 4th year.
Effect: Opens the target hinged container.
Because the charm can cause the target container to open with great or even violent force, potentially harming others or the container itself, it it also be called the Box Blasting Charm.
Source(s): Canon, with a name from Witchcraft & Wizardry.
See Rebounding Curse.
See Rotation Charm.
See Chest-opening Charm.
See Caterwauling Charm.
See Trip Jinx.
See Cramping Curse
See Bluebell Charm.
See Locking Charm.
See Stickfast Hex.
See Color-changing Charm.
A.K.A Color Change Charm.
Incantation: Colovaria. Light: Variable; the same color as what the target is turned to. Taught in: 4th Year Transfiguration (1987-88).
Effect: Changes the color of the target.
Variability: The effect may fade in hours or days, or last for a week or more.
Other information: Can only affect non-living targets, but, for this purpose, hair and nails count as non-living.
Source(s): Canon, with some elaboration from Hogwarts is Here.
See Color Change Charm.
See Flashing Color Charm.
Incantation: Unknown.
Effect: If cast on two documents, the spell will indicate (with glowing light) the differences (or, alternately, similarities) between them.
Source(s): Proposed by Taure in a DLP thread.
Incantation: Spissatio Aeris.
Effect: Condenses water in the air into liquid water.
Other information: Requires visualization of water dripping into the target location.
Source(s): Hogwarts is Here.
See Enchantment-concealing Charm.
Incantation: Unknown.
Source(s): I'll admit to playing a little fast and loose with 'canon," and including everything from the books to the video games under that label, but I just can't extend it to the Conflagration Spell, which was only named (and not even seen) in a three-minute skit where witches can lend magic to muggles if they just sign the right form. The name is real good, though, even if I haven't decided just where the line is drawn between this and the Fire-making Charm.
See Blasting Curse.
See Confundus Charm.
Incantation: Confundo, from the Latin confundere , meaning “to confuse, to perplex.” Light: Pink. Taught in: 6th Year Charms (1989-90).
Effect: Confuses and misdirects the target.
Variability: The degree and nature of the misdirection can vary from forgetting information to becoming extraordinarily impressionable. Even the forgetfulness is temporary, more along the lines of "something slipping from your mind" than the permanent memory loss of the Memory Charm, but events that occur while someone is Confunded may be remembered haphazardly or not at all.
Other information: The affected target is said to be “Confunded.” Even objects like the Goblet of Fire can be Confunded. The Confundus Charm to be a particularly tricky spell, at least in its more advanced applications.
Incantation: Roseoculus. Taught in: 5th Year DADA (1988-89).
Effect: Irritates the target’s eyes.
Variability: A sufficiently severe effect may cause the eyes to swell shut.
Effect: Dragons are susceptible to this curse because their eyes lack the spell resistance of their hides. There is no specific countercurse, but it can be treated with the Oculus Potion over the course of a day or two. Without treatment, the effects may linger for a week or more.
Source(s): Canon, with an incantation from Witchcraft & Wizardry and some elaboration from Hogwarts is Here.
See Gripping Charm.
Incantation: Cluthe. Light: Dark bolt.
Effect: Causes cramps in the victim's limb.
Variability: Sufficiently severe cramps may cause muscle damage.
Source(s): Harry Potter and the Methods of Rationality (ch. link), by Eliezer Yudkowksy.
See Hairstyling Spell.
A.K.A Torture Curse
Incantation: Crucio.
Inflicts terrible pain.
Prolonged exposure can break the effects of the Memory Spell (and potentially other mind-altering spells) or inflict insanity. Most protective charms are unable to ward against the Cruciatus Curse. If someone casts the Cruciatus upon you then you are, in that moment, a perfect Occlumens, because a Legilimencer would be unable to see or provoke anything in your mind except for pain, and this effect can take several seconds or even a couple of minutes to completely dissipate.
Source(s): Canon, with elaboration from Witchcraft & Wizardry and Blood Crest (ch. link), by Cauchy.
See Cruciatus Curse.
See Shock Spell.
Incantation: Molliare, from Latin mollire, "to soften."
Effect: Cushions the target so that it lands harmlessly and painlessly (and so that other things land on the target harmlessly and painfully).
Source(s): Canon.
See Skin-crawling Curse.